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BarraHP2.png

The health bar, colored green, on top, and the Mana bar, colored blue, on the bottom.

Mana é o recurso de alguns campeões, necessário para a maioria de suas habilidades. A quantidade de mana é representada por uma barra azul abaixo da barra verde de vida e com dois números ( # / # ) em seu centro. O primeiro é a quantidade de mana atual e o segundo se refere ao máximo de mana que se consegue armazenar. Mana regenera ao passar do tempo e essa taxa pode ser incrementada com talentos e itens.

No nível 18, o alcance da quantia de mana base vão de Poppy Poppy com 725 até Kassadin Kassadin com 1490.

Máximo de mana tem um valor em ouro de 2 por ponto. Regeneração de Mana tem um valor em ouro de 60 por ponto. A mana restaurada pela poção tem um valor em ouro de 0,35 por ponto.

Sem Mana

Os campeões a seguir não usam mana e são referidos como sem mana:

Mana as scaling

Champion abilities

Items

  • Item.png Archangel's Staff increases your ability power by 3% of your maximum mana.
  • Item.png Athene's Unholy Grail restores 15% of your maximum mana on kill or assist.
  • Item.png Seraph's Embrace increases your ability power by 3% of your maximum mana. Drains 20% of your current mana to shield yourself for an equal amount for 3 seconds.
  • Manamune item.png Manamune and Muramana item.png Muramana increase your attack damage by 2% of your maximum mana. Toggle: Your single target spells and attacks (on hit) consume 3% of your current mana to deal twice that amount as physical damage.

Masteries

Ways to restore mana

A champion's mana can be restored in several ways:

Abilities which restore mana

Increasing mana

Several items and runes can increase the total mana of a champion. This statistic scales additively, which means that each bonus point acquired is directly added to the mana pool.

Items

  • Item.png Archangel's Staff: Unique Passive – Mana Charge: Each time you cast a spell or spend mana, grants +8 / 10 maximum mana (occurs up to 2 times every 8 / 6 seconds). Bonus caps at +750 bonus mana. +250 mana, +60 ability power, +10 mana regeneration. Unique Passive – Insight: Gain ability power equal to 3% of your maximum mana. Transforms into Item.png Seraph's Embrace at +750 mana. 2700 gold
  • Item.png Catalyst the Protector: +300 mana, +200 health. Unique Passive: Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds. 1200 gold
  • Item.png Frozen Heart: +400 mana, +95 armor, +20% cooldown. Unique Passive: Reduces the attack speed of nearby enemies by 20%. (700 range). 2900 gold
  • Item.png Glacial Shroud: +300 mana, +45 armor. Unique Passive: +10% cooldown reduction. 1350 gold
  • Item.png Iceborn Gauntlet: +500 mana, +30 ability power, +70 armor, +10% cooldown reduction. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (2 second cooldown). 3250 gold
  • Item.png Lich Bane: +250 mana, +80 ability power, +5% movement speed. Unique Passive – Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 75% base AD (+ 50% AP). 2 second cooldown. 3000 gold
  • Manamune item.png Manamune: Unique Passive - Mana Charge: Grants +4 / 8 maximum mana (max +750 mana) for each basic attack, spell cast, and mana expenditure (occurs up to 2 times every 8 / 6 seconds). +250 mana, +20 attack damage, +7 mana regeneration. Unique Passive - Awe: Gain attack damage equal to 2% of your maximum mana. Transforms into Muramana item.png Muramana at +750 mana. 2100 gold
  • Muramana item.png Muramana: +1000 mana, +20 attack damage, +7 mana regeneration. Unique Passive - Awe: Gain attack damage equal to 2% of your maximum mana. Active - Toggle: Single target spells and attacks (on hit) consume 3% of current mana to deal bonus physical damage equal to twice the amount of mana consumed. 2100 gold
  • Item.png Rod of Ages: +60 ability power. Passive: You gain +2 ability power, +20 health, and +20 mana every minute / 40 seconds (maximum +20 ability power, +200 health, and +200 mana). +450 health, +450 mana. Unique Passive: On leveling up, restores 150 health and 200 mana over 8 seconds. 2800 gold
  • Item.png Sapphire Crystal: +200 mana. 400 gold
  • Item.png Seraph's Embrace: +1000 mana, +60 ability power, +10 mana regeneration. Unique Passive - Insight: Gain ability power equal to 3% of your maximum mana. Unique Active - Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown). 2700 gold
  • Item.png Sheen: +200 mana, +25 ability power. Unique Passive – Spellblade: On cast, for 10 seconds, your next standard attack deals additional physical damage equal to 100% of your base attack damage. 2 second cooldown. 1200 gold
  • Item.png Tear of the Goddess: Unique – Mana Charge: Grants +4 / 5 mana (max +750 mana) for each spell cast and mana expenditure. (occurs up to 2 times every 8 / 6 seconds). Gains +1 mana every 8 / 6 seconds. +250 mana, +7 mana regeneration. 700 gold
  • Item.png Trinity Force: +200 mana, +30 ability power, +30 attack damage, +30% attack speed, +10% critical strike chance, +250 health, +8% movement speed. Unique Passive - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus damage equal to 200% of your base attack damage as physical damage. (2 second cooldown). 3703 gold

Variable Availability

  • C Item.png Odyn's Veil: +350 mana, +350 health, +50 magic resistance. Unique Passive: Reduces and stores 10% of the magic damage dealt to your champion. Unique Active: Deals 200 + stored magic damage (max - 200) to nearby enemy units. 90 second cooldown. (525 Range estimate). 2520 gold

Champion specific items

Masteries

Runes

List of champions' mana

  • Manaless champions are not considered in this list.
The Highest and Lowest Mana Champions (Base mana)*
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Janna Janna (366 mana) 1. Vayne Vayne
1. Ashe Ashe
(208 mana)
2. Nami Nami (348 mana) 2. Poppy Poppy
2. Jinx Jinx
(215 mana)
3. Karma Karma (340 mana) 3. Warwick Warwick (220 mana)
4. Karthus Karthus (331 mana) 4. Master Yi Master Yi (222 mana)
5. Cassiopeia Cassiopeia (330 mana) 5. Tristana Tristana (225 mana)
Level 18 1. Kassadin Kassadin (1490 mana) 1. Poppy Poppy (725 mana)
2. Janna Janna (1454 mana) 2. Warwick Warwick (730 mana)
3. Karthus Karthus (1368 mana) 3. Udyr Udyr
3. Volibear Volibear
(760 mana)
4. Cassiopeia Cassiopeia (1350 mana) 4. Tristana Tristana (769 mana)
5. Zilean Zilean (1340 mana) 5. Vayne Vayne
5. Ashe Ashe
(803 mana)

Trivia

This combination will result in Kassadin Kassadin having 8741 mana.

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