Oscilação do Vazio é otima contra magos burst ou assassinos. De qualquer modo, mantenha na cabeça que a duração da redução de dano é de apenas 0,25 segundos. Isso significa que ataques básicos podem facilmente remover Oscilação do Vazio.
Usar Visões Maléficas em um minion que está prestes a morrer é uma ótima maniera de farmar ou zonear por causa da sua reação em corrente.
É melhor usar Visões Maléficas em Tropas Conjuradoras primeiro quando uma nova onda de tropas chegar. Já que eles tem menos vida que as Tropas Combatentes, aumentando a chance de que morram e propaguem Visões Maléficas. Durante esse tempo as Tropas Combatentes inimigas lutarão sozinhos, o que vai fazer elas ficarem com a vida menor, aumentando a facilidade pra você farmar. Se você for sortudo o suficiente e calcular corretamente, você pode fazer uma Visões Maléficas atingir todas as 6 tropas numa onda usando esse método.
Malzahar ainda vai ganhar ouro e experiencia de qualquer lugar do mapa se Visões Maléficas matar uma tropa. Isso é útil tanto para impedir que alguém de atrapalhe a farmar quanto pra impedir que alguém farme.
Upar Visões Maléficas no comecinho do jogo é uma ótima maneira de afastar inimigos na fase de rotas, simplesmente use em alguma tropa perto de um campeão inimigo e então ataque a tropa até que ela morra passando Visões Maléficas para o campeão.
Malzahar can bring down fighters without much resistance, as his combo is the most powerful in-game (balanced by the entire lack of escaping abilities) and offers the highest DPS in game during the 2,5-3,5 seconds in which most of it happens.
Malzahar excels at killing carries and mages during teamfights, as they cannot defend or attack at all because of Nether GraspNether Grasp and they are too fragile to survive. However, it is dangerous to do so when the enemy frontline is present and carries are more likely to get a Quicksilver Sash.
It is sometimes a better idea to use Nether GraspNether Grasp on fighters or initiators than on carries, as a full WW > QQ > EE > RR combo and assistance from your team can most likely take out an enemy champion at the start of a teamfight.
Malzahar also has unspoken potential as an AD caster due to the fact that Malzahar's 20pxVoidlings benefit from his bonus attack damage and his armor penetration. This makes a spam-oriented AD build fairly viable.
Youmuu's Ghostblade provides cooldown reduction, armor penetration, and attack damage, as well as a handy movement speed passive which is very valuable for an immobile champion.
To supplement the high mana costs regarding spamming spells, Manamune can synergize in particular with this build as it provides mana and damage, which helps you deliver minions that are in turn stronger. Additionally, Muramana also makes Predefinição:Cis autoattacks stronger.
The Black Cleaver provides health, attack damage, and cooldown reduction, while also giving more incentive to autoattack, as the passive stacking % armor shred will proc from not only Predefinição:Cis basic attacks, but also his 20pxVoidlings'.
For a tankier AD build, Warmog's Armor can provide stellar health and health regeneration.
The Bloodthirster can grant a spectacular amount of damage and sustain, and Malzahar is naturally good at farming minions to refresh the shield.
To make Predefinição:Cis autoattacks potentially more lethal, Infinity Edge can grant you a potential for larger damage through critical strikes. Regardless of whether or not you're concerned with Predefinição:Cis regular damage output, his 20pxVoidlings will still benefit from the attack damage it grants.
A common misconception is that Quicksilver Sash will hard counter Malzahar and leave him completely helpless. While it's true that Quicksilver Sash removes the suppression from Nether GraspNether Grasp, it doesn't remove the damage, because the pool is still there. You should be able to either quickly burst down or displace Malzahar with hard CC, otherwise this item may actually be a waste of gold.
Malzahar is one of the (if not the) most powerful 1v1 champions in game as his combo is extremely overwhelming for almost any champion. This is because they can't benefit from any life steal or spell vamp during the combo, due to being disabled. On the other hand, he is pretty weak against champions with long range crowd control or tanks with long range gap-closers.
Keep in mind that Malzahar is essentially stunned when he uses Nether GraspNether Grasp, as it has a fairly long channel time. Take advantage of this to gang up on him if he uses it in a bad position.
Be careful to gank Malzahar if your ally is low on health and play carefully, as Malzahar will smash them and flee (likely using Flash).
If you see one of your allies under the effect of Nether GraspNether Grasp, you can stun or silence the enemy Malzahar out of the channeling and safe your allies.
Be extremely careful about turret diving Malzahar even if he has very low health, he will just deliver his combo, while you are suppressed and getting killed by the turret.
If you play as a tank, take care not to stand next to Predefinição:Ais target for too long or else the spell will devastate your health.