Lulu pediu para Pix ajudar neste artigo/seção, pois ele precisa ser revisado ou necessita de adição de conteúdo.
|"Capitão Teemo on duty!?"|
|Vida||6400 (+180 por minuto depos do início do jogo)|
|Dano de Ataque||240 (+8 por minuto depois do início do jogo, protegido +310)|
|Velocidade de Ataque||0.75|
|Velocidade de Movimento||300 (apesar de que ele nunca se move)|
|Tempo de Spawn||20:00|
|Tempo de Respawn||7:00|
Como descrito no jogo: "Este é um grande monstro hostil, aproxime-se com cuidado! Matar esse monstro irá que prover grandes recompensas monetárias e mágicas para o time, mas não deve ser confrontado sozinho".
Abater o Na'Shor dá o bônus Mão do Barão Mão do Barão para todos os campeões vivos no time, que dura 4 minutos no total (Afinidade Rúnica não funciona nesse bônus). Esse bônus garante massivo aumento de dano e de poder de habiliade, assim como um bônus de regeneração de vida e mana. Quando Nashor era cada jogador do time era recompensado com:
- 600 de Pontos de Experiência globais (dados para cada pessoa do time)
- 800 de Pontos de Experiência locais (divididos entre os aliados próximos)
- 300 de Ouro para cada membro do time mais 25 de ouro para aquele que matou o Barão Nashor.
O Jornal da Justiça esclarece a questão do Barão Na'shor:
Os muitos monstros neutros nos Campos da Justiça são constructos ispirados por criaturas reais de Runeterra. O Barão Na'Shor que você vê no mapa é na realidade um simulacro incompleto do verdadeiro Barão Na'Shor, que agora é sujeito de mitos e lendas. A história diz que o Barão Na'Shor era um verme feroz que reinava no Rio da Serpente, que flui pelo Vale dos Invocadores (Summoner's Rift). Ele era uma fera tão temível e poderosa que até mesmo os exércitos de Demacia e Noxus contornavam o rio, indesejosos de ter uma chance de um encontro com o Barão.
Quando o Vale dos Invocadores foi construído, o Barão sumiu, não deixando nenhuma evidência conclusiva de para onde ele foi ou porque ele se foi em primeiro lugar. Obviamente o moinho dos rumores se agitou em muitas explicações, mas todos nós sabemos com certeza que o Arquiteto Arcano Sênior para a arena do Vale dos Invocadores disse ter criado a versão que você vê hoje com nada mais do que uma régua mofada e entrevistas com aqueles que viram a fera e viveram.
Baron Nashor has four abilities. While they are not revealed in-game on a death screen, their debuffs and animations are visible and distinctive.
|Crowd Control Immunity|
Crowd Control Immunity
|(Innate): Baron Nashor is rendered immune to any form of crowd control.|
|Wrath of the Ancients|
Wrath of the Ancients
|Deals 70 magic damage and applies a debuff which increases magic damage taken by 25% per stack, stacking every half second up to ten times. This increase in damage is applied to the damage taken before magic resistance, and while functioning in a similar manner to magic resistance reduction, it is not the same thing.|
|Deals physical damage and applies a non-stacking debuff that reduces damage dealt to baron by 50%. This makes trying to solo baron difficult.|
|Sweeping Blow||Knocks all champions away from the Baron by 600 range. This range is equivalent to the distance between the Baron and the entrance to his locale.|
|Fluid Knockup / Propelled||Similar to Rupture Rupture de Cho'Gath which knocks up and slows the target. A green puddle of bubbling fluid shows on the ground before the spell hits, making it relatively easy to spot and subsequently dodge it.|
Baron Nashor will usually start with Wrath of the Ancients. He will continue using Wrath of the Ancients unless he feels you are doing too much physical damage, at which point he will start using Voracious Corrosion to keep its debuff on you while alternating with Wrath for damage. He will mix in the knockback and knockup moderately often throughout the fight.
Additionally, Baron Nashor has the passive ability to knock back any wards and Noxious Trap Noxious Trap de Teemo being placed too close to its body for a short range. Noxious Traps are pushed far enough away so that their splash damage does not reach Baron Nashor. Wards are pushed away so that they are not placed inside Baron Nashor; otherwise, the ward would be untargetable and unable to be destroyed without first killing Baron Nashor.
- Due to the debuffs that the Baron can apply to you, it is highly recomended that you have full vision of the enemy team, as the stacking debuff applied (25% x 10 times = 250% Damage Increase) renders your team EXTREMELY vulnerable to AOE magic damage casters since the increase in magic damage devastates your team from any source of magic damage (including most global ultimates).
- Baron Nashor is often a key objective in competitive games because of its massive gold bonus (+300g/player) and global buff.
- Baron Nashor is immune to all forms of Crowd Control. Killing him should not be attempted until mid or late game.
- Due to its power you should not attempt to solo it, this feat is usually not possible unless you have a full item build with a lot of survivability.
- Killing Baron with a team is fairly simple. Baron primarily attacks the target closest to him so you can distribute damage by positioning characters closer or farther away from him.
- The enemy team likely will have a ward placed to see when yours initiates on Baron. If you do not destroy these wards with the use of a Exalted with Baron Nashor Exalted with Baron Nashor buff/kill several players, putting you at a disadvantage. or , they may be able to assault your team while you are weakened by Baron and subsequently steal the
- Baron Nashor's Exalted with Baron Nashor Exalted with Baron Nashor buff is given to the team that deals the killing blow on Baron. This mechanic means that even if one team is incapable of directly fighting the enemy team, a player can possibly swoop in and steal the Baron with a well timed Smite Smite. This is almost definitely a suicide mission and is an extremely high risk maneuver. However, successfully stealing Baron can turn the tide of a game dramatically. Being able to steal or prevent the stealing of Baron (or other key monsters) is also the main argument for junglers to always have Smite, even if they can deal with monster camps without it.
- In the same vein, Champions possessing abilities with a considerable range can attempt to do the same with less risk by dealing the killing blow from a distance. However, this is difficult to attempt because perfect timing and clear vision of the battle are required to pull it off. Some Champions that can do this are: Draven, Ezreal, Gragas, Janna, Jayce, Jinx, Kog'Maw, Lux, Nidalee, Varus, Xerath, and Ziggs.
- When Baron dies, the Exalted with Baron Nashor Exalted with Baron Nashor buff is only granted to those team members who are currently alive. Dead team members will not respawn with the buff. Furthermore, this buff is the only buff in Summoner's Rift that does not transfer via kills. If a champion is killed with this buff, the buff is destroyed and cannot be taken again until Baron Nashor respawns.
- During the 2010 Snowdown Showdown, Baron Nashor wore three santa hats, one for each of his three faces.
- Also, during the 2012 Snowdown Showdown, players can each earn a Summoner Icon featuring Baron Nashor's main head with a santa hat on.
- His name is a tribute to Roshan, (his name being an anagram of Roshan) a monster filling a similar role in Defense of the Ancients.
- A box labeled "Baron Acid" can be seen in the preview video for the launch of the League of Legends' Mac Version.
CEO and Co-Founder, Brandon 'Ryze' Beck has stated on Twitter that they are currently planning to give Baron Nashor a visual upgrade, with his latest concept revealed in the second League of Legends cinematic, A Twist of Fate.
- In the death recap screen, Voracious Corrosion is labeled as "WormAttack" and Wrath of the Ancients "wrathdamage".
- The icon for the Baron buff is the same as the icon for Kassadin's Null Sphere.